I've been a little busy recently, and this coming month is going to consume a huge amount of my time, and so...I probably won't get a chance to post much about ExplorerMan!
That said...we are still here, we still are working, and we will prevail!
Stay tuned, the cinematic, light weight roleplaying system will be back, soon!
Thursday, September 30, 2010
Thursday, September 16, 2010
Quick thought...
We have our Primary/Secondary (possibly to be called Major/Minor) types. The score of the minor/secondary types must be less than the score of your primary/major type. The question is - through XP expenditure, should we allow a secondary type to become a primary type, relegating the current primary type to secondary status?
In movies, you sometimes have the geeky kid become an ass kicker. While they are still geeky, they have the ability to thoroughly lay down the law, physically. Alternatively, a person could suffer a crippling injury, and move from a physical type to a smart type.
This can be abused, but if we possibly limit the number of secondary types, and maybe limit the number of times you can do this to one, the effects would be mitigated. Making the XP cost something significant could also help.
Thoughts?
In movies, you sometimes have the geeky kid become an ass kicker. While they are still geeky, they have the ability to thoroughly lay down the law, physically. Alternatively, a person could suffer a crippling injury, and move from a physical type to a smart type.
This can be abused, but if we possibly limit the number of secondary types, and maybe limit the number of times you can do this to one, the effects would be mitigated. Making the XP cost something significant could also help.
Thoughts?
Sunday, September 5, 2010
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