Thursday, October 28, 2010

Meanwhile, on the Internet...

I had some downtime yesterday, and took a look through a few of the postings here.

We're getting pretty close to having the rules (rule?) defined, and probably in the next week or three I'll start some basic outlining and writing.

The question is, do we include a basic (or starter) setting in the main rulebook? I think it'd help, with regards to generating examples and basic fluff in the book.

If we create a setting, what should we go for? I don't believe that a Fantasy type setting should be the first, there are a ton of those out there. Modern settings have also been done quite a bit. A nice, pulpy setting taking place in the 30's or 40's could be fun - it'd fit the title of our game, but I'm not so up on my pulp lore.

Once we've determined if and what we'll have with regards to a setting, we also have to decide how in depth we'll be going. Part of me says "Go Crazy!" but, that's what Dystopia and the Bluestone Isle's are for. A basic shell of a setting would also probably fit the whole anything-goes rules-light game, as well.

As an ideal grab and go setting to include in the main rulebook, a modern day setting that we don't go too deep in describing would be best. No need to define the setting, we live it. I'm not sure if that's the best way to go, however.

Thoughts?