Wednesday, September 5, 2012

Got it!

Okay, while lying in bed last night, I found a solution to my dice dilemma. I want to use 2d6, since d6 are easy to find, and 2 is a nice round number.

So.

Our target numbers for rolls will be a your fate+type subtracted from a Director assigned Difficulty, meet or beat. Any Awesome bonus you have is also subtracted. With a Fate of 5, Type of 3, and...5 awesome points, if the difficulty is 20, you have to roll a 7 or higher on 2d6.

In addition, once per session, a player may roll 1d6, after a failed roll. No matter what the difficulty is, if the player rolls a 6 on this, the failed roll becomes a success.

I like this will work pretty well. Unless any of our lovely commenters can come up with issues, I think it's time to wrap this game up into a nice little package, fill in the missing holes, and start playtesting.

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