Thursday, November 11, 2010

Let the games begin!

We've had a lot of discussion, both here on this blog, on our internal forum, and actual just plain chatting.

In addition to starting the actual writing on this, I've started to create a skeleton game that can be used for testing the rules and mechanics. We'll hopefully start taking runs at the game shortly. Let's see what breaks!

Thursday, October 28, 2010

Meanwhile, on the Internet...

I had some downtime yesterday, and took a look through a few of the postings here.

We're getting pretty close to having the rules (rule?) defined, and probably in the next week or three I'll start some basic outlining and writing.

The question is, do we include a basic (or starter) setting in the main rulebook? I think it'd help, with regards to generating examples and basic fluff in the book.

If we create a setting, what should we go for? I don't believe that a Fantasy type setting should be the first, there are a ton of those out there. Modern settings have also been done quite a bit. A nice, pulpy setting taking place in the 30's or 40's could be fun - it'd fit the title of our game, but I'm not so up on my pulp lore.

Once we've determined if and what we'll have with regards to a setting, we also have to decide how in depth we'll be going. Part of me says "Go Crazy!" but, that's what Dystopia and the Bluestone Isle's are for. A basic shell of a setting would also probably fit the whole anything-goes rules-light game, as well.

As an ideal grab and go setting to include in the main rulebook, a modern day setting that we don't go too deep in describing would be best. No need to define the setting, we live it. I'm not sure if that's the best way to go, however.

Thoughts?

Thursday, September 30, 2010

Your call is important to us, please stay on the line

I've been a little busy recently, and this coming month is going to consume a huge amount of my time, and so...I probably won't get a chance to post much about ExplorerMan!

That said...we are still here, we still are working, and we will prevail!

Stay tuned, the cinematic, light weight roleplaying system will be back, soon!

Thursday, September 16, 2010

Quick thought...

We have our Primary/Secondary (possibly to be called Major/Minor) types. The score of the minor/secondary types must be less than the score of your primary/major type. The question is - through XP expenditure, should we allow a secondary type to become a primary type, relegating the current primary type to secondary status?

In movies, you sometimes have the geeky kid become an ass kicker. While they are still geeky, they have the ability to thoroughly lay down the law, physically. Alternatively, a person could suffer a crippling injury, and move from a physical type to a smart type.

This can be abused, but if we possibly limit the number of secondary types, and maybe limit the number of times you can do this to one, the effects would be mitigated. Making the XP cost something significant could also help.

Thoughts?

Saturday, August 21, 2010

Naming Things, Part I

So, we've been referring to stuff by temporary names. We should get around to actually naming them. Let's take a first pass at a handful of items:

Fate
Primary Type
Secondary Type
Scene Health
Adventure Health
GM (this can stay unless we come up with something good, Director?)
Resources
Cinematic Events

Okay, so that is the first bunch. This is a cinematic/fun/lighthearted/rules-light game, so keep that in mind when suggesting.

Friday, August 20, 2010

Health, Part II

Okay, so after some discussion it looks like your health stat will be equal to:
Fate + 2(Prime+Second). That is, your health is equal to your fate score plus two points for each point in your primary and secondary type.

If you have multiple secondary types, only the highest number counts. Also, if you lose points from your secondary score, and suddenly another secondary is higher, you still have to use the damaged one ;)

As every 2 points of health you lose, you still lose a point off of your rolls - starting with secondary, then through primary, and then it becomes one for one.

This will make the characters tougher, but still makes Cinematic Events DAMN scary.