I may have said this before, can't remember.
Combat rolls are as follows:
For minions and lieutenant types, it's:
Fate + Type + Equipment - Baddie Fate - Difficulty
For Captains and Boss types, it's:
Fate + Type + Equipment - Baddie Fate - Baddie Equipment - Difficulty.
Baddie Fate varies based on the rank/evilness/strength of the baddie, obviously.
I'm a little concerned about the number of numbers, here. However, players will be adding their Fate plus the relevant types all of the time, so those shouldn't be hard. I'm thinking of presenting the Baddie roll as a single Difficulty modifier. The Director will determine the Difficulty, where Difficulty == Baddie Fate + How hard the task is + any equipment. Thus, for combat rolls, you'll just see:
Fate + Type + Equipment - Difficulty.
Simple enough. No one will have HUGE numbers in Fate/Type/Equipment, so hopefully people can add 5 + 2 + 3 and get something sane (17, right?)
As always, seeking simpler numbers.
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