Sunday, August 26, 2012

Thoughts on some potential fixes/changes, etc etc

The amount of adding in combat still bugs me. We can make it simpler, cleaner. I think that I'd like to just abstract away anything to do with the baddies. Joe Mook has a 1 modifier in combat. Bill Commander has a 5 modifier. Period. Equipment and fate are rolled in. Rules for creating "new" bad guys can go into how to figure this out, but we want a clean, single number.

For that matter, I'm thinking some sort of stat to add to the sheet that is the sum of Fate and Type, for commonly used ones. Kill skill (or whatever) - Bad Guy Mod - Difficulty + Awesomeness. Cleaner than before, but might be muddied under actual game play.

About the awesomeness.

I think we've covered something like this, before, but this is basically just a bonus you get for doing something awesome. Whether it's a mundane task described awesomely, an awesome task described mundanely, or (best yet) an awesome thing described awesomely, it all applies.

This game is about light rules and cinematics. It behooves us to pump up the cinematics. I'd like to weigh the Awesomeness mod heavily against the Fate + Type part. Since we still don't actually know what dice we're rolling, it shouldn't be too hard to wedge this in. Say you have a Fate + Type of...eh, 8. The thing you are trying to do pulls 4 off of that, so you have a target of 4 to roll. If we're on a d10, that means that you only have a 40% chance. I want a lot of Awesomeness bonus points handed out. We'll have to have a chapter (or section..or something) dedicated to this. Examples of things that are awesome, how to decide how many points to hand out, etc. I'd love it if the target was 4 on a d10, roll under, and the person knocked the target up to an 8 because of something. Some games out there will give minor bonuses for this, I want big bonuses.

Bonuses could be given for coming up with a solution that the Director did NOT see coming at all, bonuses for describing it in a particularly cinematic way, bonuses for the act itself being awesome. Bonuses should not be given for doing the same cool thing over and over until it becomes mundane. Creativity should be rewarded.

There were questions in previous posts about including a setting in the core book. I'm now leaning towards no. Better to put out a lean book of rules, and let the players cherry pick the setting(s) they want.

I keep coming back to this game...it's just fun. Hopefully I'll get it put together and out there so that other people can have fun, too.

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