Thursday, August 5, 2010

Let's travel...Beyond Deminar

While the Deminar Projects have always been the primary focus of Omniscient Projects, we have in the past dabbled in side projects, like adventures and even other settings. I forsee Deminar/Dystopia to continue being our flagship product, even once we become a multi-billion dollar mega corporation. That said, everyone needs a vent for OTHER avenues of creativity, especially to prevent them from creeping into the main project.

So - I'm hereby announcing the construction of the underlying infrastructure of a new game, new system, new everything. Tentatively entitled "ExplorerMan, " primarily because that was what came into my head when describing it earlier, we plan it to be a rules- and reality-light game system, with a variety of settings. Early considerations include space, jungles, under the sea, cave diving, ancient ruins...maybe more or less, depending if this actually gets off the ground. It's still in the VERY raw planning stages. This post is about the fourth thing ever said about it.

The rules system will be pretty basic. You'll have a "fate" stat, perhaps "cinematic" would be the better way to describe it. This will be the foundation of every roll. As a wild, I-just-made-this-up-now idea, each character will have a "type" that gives them a plus to that roll if the action falls in the same category as the type (i.e., a "Strong" type character gets a bump for lifting), maybe we can add negatives for going against type (A "Nerdy" type character lifting the same object). The types are yet to be defined, since I just made it up. You'll have some sort of target to beat. Look for more definition, or total eradication, of this idea later.

Anyway, that's what we have as the beginnings of this. Let's the games begin!

4 comments:

  1. You are fully aware that I'm just going to shoehorn this into Risus, right?

    ReplyDelete
  2. You can do whateeever you want.

    Just don't steal and re-sell our IP :)

    ReplyDelete
  3. I'm not sure how you can shoehorn a system into another system...

    I mean, we're designing a rules set with generic settings, we're not doing a specific setting. Also, doesn't Risus already let you use whatever setting you want? Which is pretty much what ExplorerMan! is doing too?

    How are you going to take a set of rules and then go use them in a different set of rules?

    Color me confused...

    ReplyDelete
  4. I mean that I'm going to steal I mean "be inspired by" any setting-related info you post on here. Also you may remind me of cool stuff I can do in Risus.

    ReplyDelete