Tuesday, August 10, 2010

The Enemy

Every roleplaying game needs someone to beat up! Let's take a peak at the bad guys you'll be facing over the course of your games.

A hallmark of videogames and movies are the hordes of ineffective minions that provide tension, prove the badassery of the protagonist, and even possibly injure/kill/slow down the good guys. These cannon fodder will be the meat and potatoes of the game. They will have a fairly low Fate score, and do not have a Primary or Secondary Type score. They'll also only have a single Health level, so while they can hurt you, they might go down pretty easy. These baddies will range from pure ground meat, with a super low Fate score, to a nasty baddie with a higher (and more threatening) Fate score.

More threatening than the fodder is the Lieutenant. These are effectively the same thing as the tougher fodder, but have the additional boost of a Primary Type score, giving them an edge over their companions when attempting to gun down a PC.

Moving up the food chain, we run into the Captain type. These guys are similar in stats to the Lieutenants, but have an additional Health Level or two, making them tougher still to kill. They'll represent the tougher guys that the protagonists run into on occasion, not quite a miniboss, but still something that'll slow down the Inevitable Wheels of Destruction.

Above Captains are your Bosses and Minibosses. These characters are made identical to your regular PCs, though they might have higher stats to account for the fact that they are standing alone against the party (well, aside from the fact that they have all their minions and secret tricks). A Boss will be slightly tougher than a Miniboss, and will have the additional edge of a shiny new Mechanic (thanks to the brain of my cohort-in-crime).

Bosses have a new ability - the Escape Clause. Just when it looks like the PCs are about to defeat the Boss, he can activate his Escape Clause and make a dashing getaway. It might be a well-timed airstrike by the BBEG's Air Force, giving him the chance to run for the hills, it might be a Ninja Smoke Grenade, a clever hidden door, whatever. These Escape Clauses are one and done - once he uses it, he can't use it again. A Boss can, however, have multiple ECs, the GM just has to be careful not to overuse this idea and make it frustrating for the players. Remember, the idea here is to have fun. Utilizing the ECs, a GM can have the players fight the Boss, or encounter him throughout the game, and give them that "rats, nearly got him that time" feeling, along with protecting the game from the inevitable "first level characters somehow managed to kill the Big Bad Evil Guy early on" thing...

That seems like a lot of different bad guys, but since basically anything can be made using those categories, it really isn't all that much. It'll get a bit clearer when we get specifics, and examples, of each.

3 comments:

  1. Don't forget the possibility of having mobs of mooks represented by a single, higher than normal score. Because they're working together to take you down, and because you're cluster-bombing them.

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  2. I do love "The Escape Clause," especially cause it came out of nowhere as I was writing up my ideas on the baddies, and it's perfect for the game style we're going for!

    @xwd: Hordes represented by single stat lines is actually something coming up in Deathwatch (which makes sense, given how the Adeptus Astartes fight), we may make similar rules, or we may just use DM fiat on the situation, after all, why bother stating at all when you're cluster-bombing them? Just a roll to see if you hit the target is all you need and then a good description. Save stating up everything for the overly complex RPGs

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  3. In the proposed "High Level Character Expansion," it might be worth looking into hordes of cannon fodder. Having a dozen or so fodder on the table isn't that bad, beyond that, where the horde rulings would be useful, you'd probably have to start nerfing the horde to avoid steamrolling your characters. It's something to think about when we start doing Mega Characters, though, have something like Sauron wading through the piles of the armies of Men.

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